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00009_Script_9
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Text File
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1994-12-08
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888b
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24 lines
on askSweet num
set the puppet of sprite 20 to TRUE
if num = 1 then
set the castNum of sprite 20 to the number of cast "Q2SWEET.MOV"
else if num = 2 then
set the castNum of sprite 20 to the number of cast "Q3SWEET.MOV"
else if num = 3 then
set the castNum of sprite 20 to the number of cast "Q4SWEET.MOV"
else if num = 4 then
set the castNum of sprite 20 to the number of cast "Q5SWEET.MOV"
else if num = 5 then
set the castNum of sprite 20 to the number of cast "Q6SWEET.MOV"
else if num = 6 then
set the castNum of sprite 20 to the number of cast "Q7SWEET.MOV"
else if num = 7 then
set the castNum of sprite 20 to the number of cast "Q8SWEET.MOV"
else if num = 8 then
set the castNum of sprite 20 to the number of cast "Q9ALL.MOV"
else
nothing
end if
spriteBox 20, 160, 130, 480, 370
upDateStage
end